// Game/Season Info: Mod Name = All Tracks and Vehicles Track Filter = * // this filter allows any track Vehicle Filter = * // this filter allows any vehicle SafetyCar = Hammer_PC.veh Matchmaker = match.rfactor.net Matchmaker TCP Port = 39001 Matchmaker UDP Port = 39002 Loading Bar Color = 16750848 RaceCast Location = racecast.rfactor.net Max Opponents = 59 // maximum opponents in practice/quick race/grand prix/championship Min Championship Opponents = 3 // minimum opponents in championship only ConfigOverrides { // Remove the comment marks "//" and set the appropriate dir if you wish to override where // this rFm looks for that data. // At this time, I do not see a reasonable case for changing GameDir, SaveDir or LogDir // Because of this new capability, I would no longer make changes to the Config.ini file // except for debug reasons. //SoundDir=GAMEDATA\SOUNDS\ //VehicleSound=GAMEDATA\SOUNDS\ //OptionsAnim=UIDATA\MOVIES\ //OptionsFlags=GAMEDATA\NATIONS\ //OptionsSounds=UIDATA\UISOUNDS\ //OSCFile=UI.OSC //OptionsDir=UIDATA\ //ReplayDir=REPLAYFRIDGE\REPLAYS\ //ReplayPluginsDir=REPLAYFRIDGE\PLUGINS\ //PluginsDir=PLUGINS\ //MovieDir=MOVIEFILES\ //TracksDir=GAMEDATA\LOCATIONS\ //PitsDir=GAMEDATA\SCRIPTS\ //VehiclesDir=GAMEDATA\VEHICLES\ //DriversDir=GAMEDATA\TALENT\ //HelmetsDir=GAMEDATA\HELMETS\ //GamesDir=RFM\ //LogDir=USERDATA\LOG\ //SaveDir=USERDATA\ //MusicDir=MUSIC\ //ShadersDir=GAMEDATA\SHARED\ //ControllerDir=USERDATA\CONTROLLER\ //ScreenShotsDir=USERDATA\SCREENSHOTS\ //SupportDir=SUPPORT\ //LanguagesDir=SUPPORT\LANGUAGES\ //LanguagesFile=GAME.DIC } DefaultScoring { RacePitKPH = 100 NormalPitKPH = 100 Practice1Day = Friday Practice1Start = 11:00 Practice1Duration = 60 Practice2Day = Friday Practice2Start = 13:00 Practice2Duration = 60 Practice3Day = Saturday Practice3Start = 9:00 Practice3Duration = 45 Practice4Day = Saturday Practice4Start = 10:15 Practice4Duration = 45 QualifyDay = Saturday QualifyStart = 13:00 QualifyDuration = 60 QualifyLaps = 12 WarmupDay = Sunday WarmupStart = 9:30 WarmupDuration = 30 RaceDay = Sunday RaceStart = 14:00 RaceLaps = 50 RaceTime = 120 } // Money and experience accumulation (mostly multipliers for hard-coded values // which have various factors taken into account like number of competitors) StartingMoney = 5000000 // always start with zero experience, but you need some money StartingVehicle = Duisburg_69,Synergy_75 // randomly chooses one free vehicle from this list StartingVehicle = Shub_H29,Campana_H27 // randomly chooses one free vehicle from this list StartingVehicle = r_trainer01,r_trainer02,r_trainer03,r_trainer04,r_trainer05,r_trainer06,r_trainer07,r_trainer08,r_trainer09,r_trainer10,r_trainer11,r_trainer12 //StartingVehicle = form06_07, form06_11, form06_17, form06_02 // randomly chooses one free vehicle from this list StartingVehicle = bmw_16 StartingVehicle = bmw_17 StartingVehicle = nsc06_32, nsc06_11, nsc06_9 // randomly chooses one free vehicle from this list StartingVehicle = rhezrc_08, rhezrc_04 // randomly chooses one free vehicle from this list StartingVehicle = amr_46, rft_02, drd_zr25 // randomly chooses one free vehicle from this list DriveAnyUnlocked = 1 // 0 = must own to drive, 1 = must be unlocked to drive, 2 = drive anything BaseCreditMult = 1.0 // base which is multiplied by all the other multipliers LapMoneyMult = 1.0 // laps completed (based roughly on expected lap times) LapExpMult = 1.0 FineMoneyMult = 1.0 // fines FineExpMult = 0.0 PoleSingleMoneyMult = 1.0 // pole positions in single player PoleSingleExpMult = 1.0 PoleCareerMoneyMult = 1.0 // pole positions in career mode PoleCareerExpMult = 1.0 PoleMultiMoneyMult = 1.0 // pole positions in multiplayer PoleMultiExpMult = 1.0 WinSingleMoneyMult = 1.0 // wins in single player WinSingleExpMult = 1.0 WinCareerMoneyMult = 1.0 // wins in career mode WinCareerExpMult = 1.0 WinMultiMoneyMult = 1.0 // wins in multiplayer WinMultiExpMult = 1.0 PointsSingleMoneyMult = 1.0 // points in single player PointsSingleExpMult = 1.0 PointsCareerMoneyMult = 1.0 // points in career mode PointsCareerExpMult = 1.0 PointsMultiMoneyMult = 1.0 // points in multiplayer PointsMultiExpMult = 1.0 // Season scoring info SeasonScoringInfo { FirstPlace = 8 SecondPlace = 5 ThirdPlace = 3 FourthPlace = 2 FifthPlace = 1 SixthPlace = 0 SeventhPlace = 0 EighthPlace = 0 } SceneOrder { Toban_Long Toban_Short Mills_Long Mills_Short Orchard_Lake_Oval Orchard_Lake_RC S_Heights_short Joesville_Speedway } // Pitstop locations in order from front to back, with the number // of vehicles sharing each pit ... if the order needs to be // reversed on an individual track, set "ReversePitOrder=1" in // the track-specific GDB file. // These are now "pit group" names, not necessarily team names. // In the VEH file, the pit group defaults to the team name but // can be overridden by defining "PitGroup=". PitOrderByQualifying = false // whether to set the pit order in the race by qualifying results PitGroupOrder { // format is: PitGroup = <# of vehicles sharing pit>, PitGroup = 1, Group1 PitGroup = 1, Group2 PitGroup = 1, Group3 PitGroup = 1, Group4 PitGroup = 1, Group5 PitGroup = 1, Group6 PitGroup = 1, Group7 PitGroup = 1, Group8 PitGroup = 1, Group9 PitGroup = 1, Group10 PitGroup = 1, Group11 PitGroup = 1, Group12 PitGroup = 1, Group13 PitGroup = 1, Group14 PitGroup = 1, Group15 PitGroup = 1, Group16 PitGroup = 1, Group17 }